Game Engine and Assets Leaks

[UE4] HQUI: Buttons

Submitted by canread, , Thread ID: 204760

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canread
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26-04-2021, 05:06 PM
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[Image: HQUIButtonsGallery12-1920x1080-a4ca5e077...3a5e6b.png]

A selection of highly customizable UMG Button Widgets designed to improve the work and design of interactive user interfaces in UMG.

[Preview Video]
[Free Demo Build]
[Documentation]


HQUI Buttons is a collection of custom widgets, which have a similar structure as a default UMG button with the difference that the HQUI Buttons have already implemented important technical features like reactive focus handling, responsive hovering, but also for example the handling of different states in an options button.

Besides the usual button typical dispatchers (On Hovered, On Clicked etc.) there are additional dispatchers for "On Disabled", "On Focused" and "On Unfocused". The Details panel allows you to fully customize the design. Parameters can be adjusted during runtime via a context-sensitive manager interface which serves functions for almost every details.

Technical Details
Features:

4 Button Types (Native, Framed, Option, Imaged)
20 Button Presets (5 for each button type) in 5 different themes
Context-Sensitive Button Manager Interface


Number of Blueprints: 15
Number of Textures: 71
Number of Materials: 10
Number of Widgets: 77


Network Replicated: No, Widgets are always clientside
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac
Fonts used (Open Font License): Barlow Condensed, Bai Jam Juree, Cormorant, Exo 2, Raleway


Important/Additional Notes:

Please make sure that you have enough experience in handling Blueprints. This asset does not replace the work of a menu, but can speed it up a lot in terms of working with buttons.


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