Game Engine and Assets Leaks

[UE4] Christmas Holiday

Submitted by canread, , Thread ID: 204216

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canread
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22-04-2021, 01:26 AM
#1
[Image: HighresScreenshot00000-1920x1080-3ee0461...c529f5.png]

Video Demo: https://youtu.be/cggOSC4QO-8

A small scene perfect for holiday shenanigans, complete with a musical environment, warm cozy atmosphere, and even a working train!


Christmas holiday uses a spline based blueprint system to dynamically place garland and lights around your scene with the ability to control the brightness, colour, density, and emissive powers of the lights. Many of the materials such as the plaster and ribbons can be change to any colour that suit your needs.


Technical Details
Features:

Blueprint spline system for lights, garland and train tracks
Dynamically colourable materials such as plaster


Texture Size: 128x128 to 2048x 2048
Collision: Yes, automatically generated and custom
Vertex Count: 32 to 38,000
LODs: Yes
Number of Meshes: 82
Number of Materials and Material Instances: 72 Materials total, 3 master materials
Number of Textures: 112
Supported Development Platforms: PC, MacOS, Linux, Xbox One, PS4, Switch
Supported Target Build Platforms: PC, MacOS, Linux, Console


RE: [UE4] Christmas Holiday

omercraft
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25-04-2021, 08:07 PM
#2
The lighting really bounces beatiful in this room. It will help add more depth to my game

RE: [UE4] Christmas Holiday

OffLine91
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27-04-2021, 12:47 AM
#3
Hey, the light are moving or stable ?

RE: [UE4] Christmas Holiday

BeerBrother9
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27-04-2021, 12:52 AM
#4
Looks like cyberpunk style after releasing namest game with 2077 Smile

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